This feature is currently in Beta, meaning it is actively being tested and refined before a full release. It is not available to all organizations. Access is limited to clubs in CourtReserve's Early Access Groups. To request access, contact our Customer Support team via live chat or email.
Introduction
Feature Summary: The point of sale is your pro shop’s register. Launch it from Pro Shop to sell items, collect balances on stringing jobs and demos, attach a player to the sale, and take payment by cash, card, check, gift card, or member account. You can also save carts to finish later, send receipts, and refund past sales.
Use Cases:
Sell apparel, grips, strings, and other pro shop items at the front desk
Scan an item’s barcode to add it to a sale
Collect payment for a completed stringing job or a demo rental
Apply a discount, a price override, or a promo code
Use a member’s account credit, or charge a sale to their account
Split a payment between two methods
Save a cart and finish the sale later
Email or print a receipt, and refund an item or a whole sale
Overview
The point of sale opens in the same browser tab and goes straight to the register. There’s no separate sign-in, register, or shift to choose.
The register has four areas:
Top bar - Exit POS on the left, and the name of the system user running the register on the right. Clubs with card readers also have a Card reader dropdown here, for choosing the reader used for card payments.
Left side - Services (Stringing and Demos) and Categories (your item categories, with the number of items in each). Sales History and Open Carts are at the bottom. Stringing and Demos only appear for users who can work with them, and empty or discontinued categories aren’t listed.
Catalog - The items you sell, with a search field for finding or scanning items.
Cart - The player, the items in the sale, the totals, Checkout, and New cart.
Sales History
Sales History is at the bottom left of the register. It lists your past sales, where you can search for a sale, send or print a receipt, and refund items or whole sales. For details, see Sales History below.
Open Carts
Open Carts is at the bottom left of the register, below Sales History. It lists carts that were saved to finish later, with a count of how many are saved. You can resume or delete a saved cart from here. For details, see Saving a Cart below.
Starting a Sale
Each sale starts as a Guest sale. If you left the register with a player attached to the cart, you pick up where you left off, with the same player and items.
Where the Register Gets Its Information
The register uses what you’ve already set up in Pro Shop:
Items, prices, images, UPCs, and stock come from Inventory > Item List, and categories come from Item Categories. For details, see Pro Shop: Inventory.
Each item’s tax rate decides whether tax is added to the price or included in it.
Quick discount buttons and accepted payment types come from Point of Sale settings in Pro Shop Settings. See Point of Sale Settings below.
Completed sales appear in Sales History in the register and on the Sales page in Pro Shop.
Prerequisites
Items must also be set up and active in Inventory > Item List to appear in the register.
Admins can use everything in the point of sale. Sub-Admins need these permissions:
To let a Sub-Admin... | Check |
Open Pro Shop (Overview, Inventory, Reports, Sales, Marketing, Settings) and launch the point of sale from it | Can Manage Point of Sale |
Use the register: sell, take payments, and view Sales History | Initiate POS |
Apply discounts or change prices at the register without a PIN | Allow Item Price/Discount Override on POS |
To give a Sub-Admin permissions, go to Settings > System Users, open the Sub-Admins tab, and edit the user. Under Permissions, check the permissions they need.
Note: A Sub-Admin with only Initiate POS opens the register from the orange POS button at the top of the admin panel. They can’t open the rest of Pro Shop, and Exit POS takes them back to the admin home page. In Sales History they can search, view sales, and print or email receipts. Refund, Void, and Revert payment only show if they also have those permissions.
Note: Without Allow Item Price/Discount Override on POS, a Sub-Admin can still click the tag icon on an item, but an Administration PIN pop-up asks for a PIN each time before the price can be changed. An Admin enters their PIN and clicks Unlock.
To set your administration PIN as an Admin, click your name at the top right of the admin panel. Under Account Preferences, enter a POS Discount Pin Override, then click Save. Any Admin’s PIN unlocks the pop-up. If no Admin has set a PIN, Sub-Admins without the permission can’t apply discounts.
Some register buttons also need these permissions. Without them, the buttons are hidden:
Button | Permission |
Refund in Sales History | Allow Processing Of Refunds |
Revert payment in Sales History | Can Revert Payments and Can Void Fees |
Add to sale and Add fee only for stringing and demo balances | Can Process Payments |
Generate fees on demo orders | Has Access to Post Fees |
Void all and Void in Sales History | Can Void Fees |
Pay on a Charge to Account sale in Sales History | Can Process Payments |
Navigation
From the admin panel, click Pro Shop in the left-hand navigation.
In the bar at the top of the page, click Launch POS. The register opens.
You can also open the register from the orange POS button at the top of any admin page.
To return to Pro Shop, click Exit POS at the top left of the register.
Note: Leaving the register doesn’t clear the cart. If you exit with items in the cart, they’re still there the next time you open the register on the same computer and browser, signed in as the same user, for up to 5 days. The cart doesn’t follow you to another computer or browser.
Finding Items
Browsing and Searching
To see the items in a category, click the category under Categories. Click All to see every item.
To find a specific item, type in the Search or scan an item field. The catalog filters as you type, from the second character. To clear the search, click the X in the field.
Scanning Items
You can scan a barcode anywhere on the register page. You don’t need to click the search field first. Your scanner must be set to send Enter after each code.
One match - One of the item is added to the cart, with the message “[Item name] successfully added.”
Items with variations - Scanning a variation’s own UPC adds that variation. Otherwise, the variation pop-up opens.
No match - The message “Item was not found.” appears.
More than one match - A message says the barcode matches more than one item. Search for the item by name, or give each item its own barcode in Inventory > Item List.
If an item’s barcode is part of a longer barcode on another item, scanning it may say it matches more than one item. Search for the item by name instead.
You can also type a UPC in the Search or scan an item field and press Enter. If a typed code doesn’t match anything, the item list is empty.
Note: Scanned items aren’t added while checkout is open. Close checkout first.
Favorites
To show only your favorite items, click the star button next to the search field. Favorite items show a star on their tile.
Favorites are set in Inventory > Item List, by checking Favorite on the item, or by selecting items and clicking Add to favorites. Favorites are shared by everyone at your club. For details, see Pro Shop: Inventory.
Catalog View Options
To change what the catalog shows, click the eye icon next to the star button:
Hide sold out - Hide items with no stock.
Hide low stock - Hide items that are running low.
Group by category - Show items under their category headings. This only appears when All is selected, and it’s turned on by default.
Hide sold out and Hide low stock reset each time you open the register.
To change the order of items, use the sort dropdown: Best sellers (by units sold in the last 90 days), Recently added, Shop order (the default), Alphabetical (A-Z), Alphabetical (Z-A), Price: Low to High, or Price: High to Low.
Item Tiles
Each item shows its image (or its Short Name, or name, on a colored block), name, and price. Items with variations, such as sizes, show a price range. Badges on a tile show:
Sold out - The item has no stock left.
[number] left - A size or variation that’s still in stock is at or below its Stock On-Hand Alert. The number is that variation’s stock, the lowest one if more than one is low. Sold-out sizes don’t count, so this badge never shows 0.
×[number] - How many are already in the cart.
Star - The item is a favorite.
Stock badges only show on items with Track stock turned on, and they’re hidden when Hide Qty-on-Hand on Point of Sale Screen is on.
Building a Sale
Adding Items
Click an item to add it to the cart. Clicking an item that’s already in the cart adds another one. The badge on the item shows how many are in the cart (for example: ×3).
For items with variations, a pop-up opens with the item’s picture, description, and total stock, and a card for each variation. Use the minus and plus buttons to choose a quantity for each variation you want, then click Add to cart. Variations with no stock show Sold out. The bottom of the pop-up shows the total and how many items you’ve selected.
Note: Sold-out items and variations can still be added and sold, and their stock goes below zero. Only a variation with no price can’t be chosen.
Changing Quantities and Removing Items
Each item in the cart shows its quantity, price, and variation, if it has one (for example: “Small”). To change an item, click it or its arrow to expand it. From there, you can:
Use the minus and plus buttons, or type a quantity, to change how many are in the sale.
Click the tag icon to apply a discount (see Discounts and Price Overrides below).
Click the trash icon to remove the item. Click Remove to confirm.
Discounts and Price Overrides
You can discount one item at a time, or every item in the sale at once. To discount an item:
Click the item in the cart to expand it.
Click the tag icon.
Choose a discount:
Click one of your quick discount buttons (for example: 10%).
Click Custom and enter a percentage in Custom discount %.
Enter a new price per unit under Or override price.
Check the Line subtotal, Discount, and Line total, then click Apply discount.
To start over before applying, click Reset.
On an item that already has a discount, the tag icon is green. Click it to change the discount. To take the discount off, click Remove discount in the pop-up, then confirm.
Discounting the Whole Sale
In the cart, click Discount all items.
Click one of your quick discount buttons, or click Custom and enter a percentage.
Check the Items subtotal and Items total, then click Apply discount.
The same percentage is taken off every item’s list price, and it replaces any discount or price change already on an item. A promo code can’t be used with it, so applying it removes the promo code from the sale. For Sub-Admins without Allow Item Price/Discount Override on POS, an Administration PIN is asked for first.
If an item has no list price, only Override price is offered. You can set a price above the list price. The pop-up title changes to Change price, it warns “Above the list price of $X”, and the button reads Apply price. The item then shows Price raised +$X under its price. The raise is added back in a Price raises row in the cart totals (see Taxes below).
Note: Quick discount buttons are set up on the Discounts card in Pro Shop Settings. See Discounts under Point of Sale Settings below.
Promo Codes
To apply a promo code:
In the cart, click Add promo code.
Enter the code, then click Apply.
The code, the discount, and how many items it applies to appear in the cart (for example: “$5.00 off · 2 of 2 lines”).
A Promo line is added to the totals, and tax is recalculated. At checkout, the discount is split across the items it applies to. To remove the code, click the X next to it.
To take one item out of the promo, click the ticket icon on its cart line, then confirm.
If a code can’t be used, a message explains why (for example: “Invalid promo code.” or “This promo code has expired.”).
Note: A promo code needs at least one shop item on the sale, and it doesn’t apply to items that already have a manual discount. Applying Discount all items removes the promo code from the sale. Charge to Account isn’t available at checkout when a promo code is applied. Add promo code only appears when Enable Promo Codes for Players is turned on on the Promo Codes page.
Taxes
The cart shows the Subtotal (items at their list price), then any Item discounts, Price raises, Promo, Tax added, and Stringing and demos. For items with tax included in the price, the tax is shown under the item instead (for example: “Includes $0.85 tax”). The Checkout button shows the sale’s total.
Stringing Jobs and Demos
Under Services, you can collect payment for completed stringing jobs and manage demo rentals without leaving the register.
Note: Sales with stringing or demo fees work a little differently. The member can’t be changed at checkout. If you change the member in the cart, fees that belong to someone else are removed from the sale. Split payment can’t be used, and promo codes only apply to shop items. Account credit can be used with Apply Credit. Card readers are only offered when the sale also includes shop items. On a sale that also includes shop items, each stringing or demo fee can be refunded from Sales History. On a sale with only stringing or demo fees, Sales History offers receipts only. To refund a demo fee, open the demo order and use Refund on the fee. To refund a stringing fee, open the player’s Billing > All Transactions, open the payment, and click Refund.
When a player is attached to the sale, these lists show only their jobs and demos, along with their family members’. On a guest sale, they show everyone’s. Only the attached player's own jobs and demos can be added to the sale. A family member’s shows “Belongs to [name]. Start a sale for [name] to collect it.”
If a stringing or demo fee in the cart is paid somewhere else first, such as on the job or order, it’s removed from the sale, and a message explains why.
Stringing
Click Stringing to see Stringing · ready to pay: jobs that are Completed or Picked up · unpaid and still have a balance. Jobs that are still to do or in progress aren’t listed, and neither are paid jobs. Each job shows its number, whether it was staff-created or player-submitted, the member, the number of racquets, when it was completed, the stringer, its status, and the balance.
Add to sale - Add the job’s balance to the cart. The job’s member is attached to the sale. After you add it, the button reads On the sale.
Mark picked up - Mark a completed job as picked up. If it still owes money, it stays listed as Picked up · unpaid.
Search stringing jobs - Filter the list by job number, member, or stringer.
New stringing job - Create a stringing job. For details, see Pro Shop: Stringing.
Demos
Click Demos to see demo orders that are out (including due soon, overdue, and full charge), returned orders that still owe money, and orders returned today. Each order shows its racquets, demo number, when it went out and is due, the program and its pricing, the member, its status, and the balance.
Return or Return all - Check in every racquet on the order and complete it. Click Return to confirm. When the order owes money, the button reads Return · add $X or Return all · add $X, and the balance is added to the sale too.
Mark returned - On orders with more than one racquet, check in one racquet without completing the order.
Add fee only - Add the order’s unpaid balance to the sale without checking in the racquets. The order’s member is attached to the sale.
Generate fees - On a Daily program, post fees for days that haven’t been billed yet.
Search demo orders - Find a demo order.
New demo order - Create a demo order. For details, see Pro Shop: Demos.
Attaching a Member
Sales start as a Guest sale. To attach a member:
At the top right of the cart, click the icon next to Guest sale.
In the Search member field, enter at least 3 characters of the member’s name, then select them.
The cart then shows the member’s name, member number, and membership, along with their Amount due and Account credit. Amount due is everything the member already owes on their CourtReserve account, not just pro shop charges, and matches the Amount Due on their member profile. It isn’t the total for this sale.
To change the sale back to a guest sale, open the member search again and choose Continue as guest.
You can also attach or change the member at checkout, unless the sale includes stringing or demo fees.
Note: If you change the member, any stringing or demo fees that belong to someone else are removed from the sale.
Saving a Cart
To save the current cart and start a new sale:
In the cart, click New cart.
Click Save. The cart is saved to Open Carts, and a new, empty sale starts.
To finish a saved sale:
Click Open Carts at the bottom left of the register.
Find the cart, then click Resume. The cart’s items and member are loaded back into the cart.
Open Carts lists every saved cart at your club, from all staff, and anyone can resume or delete them. Each saved cart shows the member (or Guest sale), the number of items, the time it was saved, and the total. Use Search by player to find a cart. To see its items, expand it. To delete a saved cart, click the trash icon.
To delete every saved cart at once, click Delete Open Carts at the top right of Open Carts, then click Delete Open Carts again to confirm. This deletes every saved cart at your club, from all staff, and can’t be undone.
A saved cart keeps its items, stringing and demo fees, member, promo code, note, and account credit choice. When you resume it, the promo code is applied again. If the code no longer applies, it’s removed with a message explaining why.
A sale with only stringing or demo fees can be saved too. In Open Carts, a cart’s stringing and demo fees are listed with its items and counted in its number of items and its total.
If you resume a cart while another sale is in progress, that sale is saved to Open Carts first.
Checkout
In the cart, click Checkout.
Check the member at the top of Payment. To attach or change the member, use the dropdown. Next to the member, Amount due shows what they already owe on their account, and Account credit shows the credit they can use toward this sale.
To use the member’s account credit, turn on Apply Credit. The credit is taken off the amount due, up to the sale total. If credit covers the whole sale, no payment method is needed, and the button reads Complete sale.
Choose Pay full amount or Split payment (see Splitting a Payment below).
Under Payment method, choose a method and complete any fields it needs.
To add a note to the sale, click Add a note and enter it. Notes are optional.
Click Process sale. The button shows the amount (for example: Process sale · $22.85). With a card reader, it reads Send $X to the reader.
Payment Methods
Cash - Enter the Cash received, or click a quick amount, such as Exact or the total rounded up to the next $10 or $50. The Change due updates as you type.
Card On File - Choose one of the member’s saved cards or bank accounts from the Card dropdown. Their default is selected for you. If the member has nothing saved, the sale can’t be processed with this method.
Credit Card (Manual) - Enter the card details. Depending on your payment provider, this is one combined card field or separate Card Number, Expiry (MM/YY), and CVV fields. The card is charged when the sale is processed.
Credit Card (Terminal) - For clubs with card readers. Under Send to, choose the card reader, then click Send $X to the reader. The player taps, inserts, or swipes their card on that reader, and the register waits for the payment. To stop, click Cancel payment.
Charge to Account - Charge the sale to the member’s account. Nothing is collected at the register. If the sale includes stringing or demo fees, only the shop items are charged to the account. The fees stay owed on the stringing job or demo order. Collect the items later with Pay on the sale in Sales History, and the fees from Stringing or Demos in the register, or on the job or order. On these sales, Charge to Account can’t be combined with Apply Credit.
Check - Optionally, enter a Reference/Check #. The check is recorded as the payment for the sale.
Gift Card - The payment is recorded as a gift card payment. The gift card’s balance isn’t checked or reduced.
Manual CC - For clubs that already use it. Records a card payment taken on a separate device. Nothing is charged here.
Note: If your club charges a convenience fee on pro shop items, it’s added to Card On File payments with a saved card. Credit Card (Manual) and Credit Card (Terminal) add it only if your club also charges the fee on card-present payments. Checkout then shows Card Is Charged with the amount including the fee, and the Process sale button shows that amount.
On a split payment, the fee is only added to the card part. After the sale, the confirmation shows the amount the card was charged, and Sales History shows the fee as a Convenience fee line.
Note: Card On File and Charge to Account need a member attached to the sale. On a guest sale, they’re grayed out with “Needs member.” Attach a member from the dropdown at the top of Payment, or choose another method.
Note: Cash, Check, Gift Card, Charge to Account, and Manual CC follow the Payment types card in Pro Shop Settings. Card On File and Credit Card (Manual) appear whenever your club accepts online payments, and Credit Card (Terminal) appears when your club has card readers set up. See Payment Types under Point of Sale Settings below.
Splitting a Payment
You can split a payment between two methods.
In Payment, click Split payment.
Under First payment, choose a method and enter the Amount, or click Half to split the total evenly.
Under Second payment, choose a method. Methods that can’t be used are grayed out, with the reason shown (for example: “Used in payment 1,” “Only as payment 1,” or “Can’t be combined with payment 1”). The Amount fills in with the rest of the total, and updates if you change the first payment. If you edit it, click Use what’s left to fill in the rest again.
Check the bar at the bottom of Payment, which shows each payment’s amount and method. When the two payments add up to the total, it shows Total covered.
Click Process sale.
Note: A sale can be split between two payments at most. These combinations aren’t allowed:
Card On File with Credit Card (Manual)
Card On File or Credit Card (Manual) with Charge to Account
The same method twice, except Gift Card
A card reader as the second payment, or a card reader with anything other than Cash, Check, or Gift Card
Payment Examples
Example | How to Do It |
Use account credit, then pay the rest in cash | Turn on Apply Credit, choose Cash, and enter the Cash received. Give the Change due. |
Pay with a saved card | Choose Card On File, then choose the card from the Card dropdown. |
Enter a card by hand | Choose Credit Card (Manual), then enter the card details. |
Charge the sale to the member’s account | Choose Charge to Account. Nothing is collected now. |
Pay by check | Choose Check, and optionally enter the check number. |
Pay with a gift card | Choose Gift Card. |
Pay part in cash and part by card | Click Split payment. Choose Cash and enter the amount, then choose Card On File or Credit Card (Manual) for the rest. |
Pay with a card reader | Choose Credit Card (Terminal), then click Send $X to the reader. |
After the Sale
When the sale is processed, a confirmation shows the amount collected, how it was paid, the Reference (transaction number), the Customer (or Guest), and who it was Taken by. Cash sales also show the Change due, and check sales show the Check #.
If account credit covered the whole sale, the confirmation says Paid with account credit. If credit covered part of it and the rest was charged to the member’s account, it says Credit applied, rest charged to account.
When a member pays, a receipt is emailed to them automatically, or to their family’s primary contact if they have no email. If the member has opted in to text messages, the receipt is also texted to them. The confirmation shows “Receipt is being emailed to [address]”.
Under Receipt:
Email - Send another copy of the receipt by email. The member’s email is filled in, and you can add more addresses separated by commas. To include a note, click Additional message. Click Send receipt.
Print - Print the receipt on a Receipt printer (3 1/8") or Standard printer (8.5" x 11").
No receipt - Skip the receipt.
To start the next sale, click New sale.
Note: Note: Automatic receipts aren’t sent for guest sales, Charge to Account sales, sales fully covered by account credit, when payment receipts are turned off for your club, or when the member has unsubscribed from them. A Charge to Account sale shows the amount charged to the account, with no receipt options.
Example of emailed receipt:
Sales History
To see past sales, click Sales History at the bottom left of the register.
Use the search field to find a sale by player or transaction ID.
Choose a period (All time, Today, Last 7 days, Last 30 days, or This month), or enter a date range. The default is Last 7 days.
Click All to see every sale, including voided sales, or Refunds to see only sales with a refund.
Each sale shows the player (or Guest sale), the transaction ID, the number of items, the date and time, who started the sale (Tendered by), and the total including tax.
Tags show sales that were Charged to account or Voided, and how much was refunded (for example: “$14.97 refunded”).
To see a sale’s items, tax, and payment method, click the sale to expand it.
To print or email a receipt, click Receipt on the sale.
To collect payment for a Charge to Account sale, expand it and click Pay. Choose a payment method, then click Process sale. The sale then shows as paid.
Note: Receipts aren’t available for voided or unpaid sales, or for a Charge to Account sale until it’s paid. Unpaid sales have Void all instead. Clubs that bill one fee per item also have a Void button on each item.
Refunding a Sale
In Sales History, expand the sale.
Click Refund all to refund the sale. Clubs that bill one fee per item also have a Refund button on each item. On a sale with stringing or demo fees, each fee line also has its own Refund, and Refund all refunds the items and fees in full. At clubs that bill one fee per sale, Refund items refunds just the shop items, for an amount you choose.
Enter the Refund amount, up to the amount shown.
When you refund one item with a quantity above 1, enter the Quantity to return.
Under Refund to, choose where the refund goes:
Original payment - Back to the card or bank account, or paid back in cash for cash and check payments.
Account Credit - Added to the member’s account credit (called Balance at clubs that don’t use account credit).
Cash - Paid back in cash, when your club accepts cash.
Optionally, enter a Reason.
Click Refund.
Note: Refund to is preselected like this:
If only one destination is offered (for example: a guest cash sale), it’s selected.
If your club is set to refund to the card (General Settings > On Refund Approval Default Refund to CC to be Checked by Default), card and ACH sales default to Original payment.
Otherwise, Account Credit is selected when it’s offered.
When none of these applies, nothing is selected and Refund stays disabled until you choose. For example: a guest card sale when your club isn’t set to refund to the card, or a member’s cash or check sale when it is.
Guest sales never offer Account Credit.
Note: Gift card and Manual CC payments can’t be refunded to Original payment. Unpaid Charge to Account sales can’t be refunded or reverted from Sales History.
Reverting a Payment
To reverse every payment on a sale and void it, expand the sale and click Revert payment, then click Revert. On a Charge to Account sale that was paid later with Pay, Revert payment reverses that payment and the sale goes back to Charged to account.
Card payments can only be reverted before they settle, usually within about 24 hours. After that, refund the sale instead.
Note: You can’t revert a payment once any part of the sale has been refunded. Refund the remaining items instead. On a fully refunded sale, Revert payment doesn’t appear.
Completed sales also appear on the Sales page in Pro Shop. See Introducing Pro Shop.
Point of Sale Settings
Point of sale settings control what staff see at the register, which payment types appear at checkout, your quick discount buttons, and the starting settings for new items and categories.
In the Pro Shop sidebar, click Settings.
Under Point of Sale settings, click the card you want to change. To show only point of sale settings, click POS at the top of the page.
The Point of Sale settings page opens on that card’s tab. Each card has its own tab at the top of the page, so you can switch between them without going back.
Card | What It Controls |
Register | What staff see and can do at the point of sale |
Payment Types | Which payment types appear at checkout |
Discounts | The quick discount buttons on the register |
Item Defaults | The starting category, tax rate, and stock tracking for new items, and the revenue category for new categories |
On Register, Payment Types, and Item Defaults, click Save to keep your changes, or Discard to undo them. On Discounts, each discount is saved from its own pop-up.
Register
The Register card controls what staff see and can do at the point of sale. Under Screen:
Hide Qty-on-Hand on Point of Sale Screen - Hide the Sold out and [number] left badges on item tiles. The default setting is off.
Do Not Allow Suspended or Inactive Members to Charge POS Items - Prevent suspended, inactive, and expired members, and players with no membership, from using Charge to Account. The default setting is off.
Payment Types
The Payment Types card controls which of these payment types appear at checkout. Turn on each one your shop accepts:
Charge to Account - Charge the sale to the member’s account.
Cash - Accept cash payments.
Check - Accept paper checks.
Gift Card - Accept gift cards or gift certificates.
Credit Card Swipe/Manual is always checked and can’t be changed. It shows when your club accepts online payments. Clubs that already use Manual CC also see it here.
Discounts
The Discounts card sets up the quick discount buttons staff can tap when applying a discount to an item at the register.
To add a button, click Add Discount, enter the Discount % and the Button Name, then click Save. The name fills in with the percentage (for example: “10%”), and you can change it.
To change or remove a button, open its row’s menu, then choose Edit or Delete.
The percentage must be between 0 and 100, and two buttons can’t use the same percentage.
Item Defaults
The Item Defaults card sets what a new item or category starts with, so you don’t have to enter the same settings each time.
Under New items:
Category - The category new items are added to. The default is no category.
Tax rate(s) - The tax rates applied to new items. The default is no tax rate.
Track stock on new items - Track stock levels for new items. This is turned on by default.
Under New categories:
Revenue Category (GL) - The revenue category new categories are assigned to. The default is no revenue category.
Defaults only apply when you create a new item or category, not when you edit or copy one.
Summary
The point of sale is your pro shop’s register, opened from Launch POS in Pro Shop.
Here’s a quick recap:
Find items by browsing categories, searching, scanning a barcode, or showing only your favorites.
Build a sale by clicking items, choosing variations, and applying item discounts or a promo code.
Collect stringing and demo balances from Services, and return demo racquets without leaving the register.
Attach a member to use their account credit, a saved card, or charge the sale to their account.
Save a cart with New cart, and pick it up later from Open Carts.
Check out with cash, a saved card, a manually entered card, a card reader, a check, a gift card, or a member’s account, or split the payment between two methods.
Send or print a receipt after the sale, or later from Sales History.
Refund an item or a whole sale, or revert a payment, from Sales History.
Set up the register with the Point of Sale settings cards in Pro Shop Settings.
























































